Phases for Physical AnalysisDave Tutelman -- January 21, 2007
This article consists of some random musings from January of 2007. (That's before Frank Schmidberger and I developed TrajectoWare Drive.)
Bear
in mind that everything about golf physics is about getting the golf
ball where you want it on the course. Here are the phases of getting it
there, starting with the golfer's swing. Each phase has inputs and
outputs. For instance, the swing has inputs of the forces exerted on
the club by the golfer, and the characteristics of the club. The
outputs for the swing are the position and motion of the clubhead at
the instant it strikes the ball. The table below is a graphical
representation of the phases I am fairly familiar with.
So a
physical analysis of the swing phase -- or any phase -- would consist
of calculating the outputs from the inputs. Ted Jorgensen's book, "The Physics of Golf" has as its first few chapters exactly such an analysis. Max Dupilka's computer program SwingPerfect
is a good example of mechanizing the analysis of the swing phase. (Note
that neither Jorgensen's nor Dupilka's works addressed shaft flex
behavior. But the other factors are there.)
If you have worked
with my program TrajectoWare Drive, you will recognize it as a computer
mechanization of the impact and ball flight phases.
| Swing | Impact | Ball Flight | | Input | Output | Input | Output | Input | Output | Forces exerted by golfer on club | Clubhead speed and direction at impact | Ball speed | Carry distance | | Club length | Clubface direction | Launch angle | Trajectory: Full path plus... | Shaft flex and flex profile | Position on clubface | Spin | Landing angle | Club mass and mass distribution | | Clubhead mass and mass distribution | | Atmospherics: density, wind | Final speed | | | Ball mass and construction | | Ball's surface: dimple pattern | Final spin |
Red = Impact conditions Green = Launch conditions
There's
another view that I haven't much experience analyzing. I hope to be
able to say enough about it at some point to add it to TrajectoWare
Drive.
| Ball Flight | Landing | Bounce + Roll | | Input | Output | Input | Output | Input | Output | | Ball speed | Carry distance | Ground surface elasticity | Ball speed | Distance | | Launch angle | Trajectory: Full path plus... | Ground angle | Bounce angle | Direction | | Spin | Landing angle | Spin | | Atmospherics: density, wind | Final speed | | Ground angle | | Ball's surface: dimple pattern | Final spin | | Grass conditions | |
Green = Impact conditions Blue = Landing conditions Purple = Bounce conditions
I
have given no serious analytical thought to this "second impact" and
what happens afterwards. Those who work seriously in this realm have to
do so. If your business is golf simulators, this is an important part
of your software; you must accurately model what happens after the ball
reaches the ground. One such company (Gardiner Golf Simulators)
divides the "Bounce + Roll" phase into separate Bounce and Roll
phases, since it's different math for bounce and roll. Other companies
(I believe OptimalFlight
falls in this category) lump Bounce and Roll together and estimate a
total Bounce + Roll distance based on a subset of the bounce conditions.
Last modified Aug 20, 2007
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