Phases for Physical Analysis

Dave Tutelman -- January 21, 2007

This article consists of some random musings from January of 2007. (That's before Frank Schmidberger and I developed TrajectoWare Drive.)

Bear in mind that everything about golf physics is about getting the golf ball where you want it on the course. Here are the phases of getting it there, starting with the golfer's swing. Each phase has inputs and outputs. For instance, the swing has inputs of the forces exerted on the club by the golfer, and the characteristics of the club. The outputs for the swing are the position and motion of the clubhead at the instant it strikes the ball. The table below is a graphical representation of the phases I am fairly familiar with.

So a physical analysis of the swing phase -- or any phase -- would consist of calculating the outputs from the inputs. Ted Jorgensen's book, "The Physics of Golf" has as its first few chapters exactly such an analysis. Max Dupilka's computer program SwingPerfect is a good example of mechanizing the analysis of the swing phase. (Note that neither Jorgensen's nor Dupilka's works addressed shaft flex behavior. But the other factors are there.)

If you have worked with my program TrajectoWare Drive, you will recognize it as a computer mechanization of the impact and ball flight phases.

SwingImpactBall Flight
InputOutputInputOutputInputOutput
Forces exerted
by golfer on club
Clubhead speed
and direction at impact
Ball speedCarry
distance
Club lengthClubface directionLaunch angleTrajectory:
Full path plus...
Shaft flex and
flex profile
Position on clubfaceSpinLanding angle
Club mass and
mass distribution
Clubhead mass and
mass distribution
Atmospherics:
density, wind
Final speed
Ball mass and
construction
Ball's surface:
dimple pattern
Final spin

Red = Impact conditions
Green = Launch conditions


There's another view that I haven't much experience analyzing. I hope to be able to say enough about it at some point to add it to TrajectoWare Drive.

Ball FlightLandingBounce + Roll
InputOutputInputOutputInputOutput
Ball speedCarry
distance
Ground
surface
elasticity
Ball speedDistance
Launch angleTrajectory:
Full path plus...
Ground
angle
Bounce angleDirection
SpinLanding angleSpin
Atmospherics:
density, wind
Final speedGround
angle
Ball's surface:
dimple pattern
Final spinGrass
conditions

Green = Impact conditions
Blue = Landing conditions
Purple = Bounce conditions

I have given no serious analytical thought to this "second impact" and what happens afterwards. Those who work seriously in this realm have to do so. If your business is golf simulators, this is an important part of your software; you must accurately model what happens after the ball reaches the ground. One such company (Gardiner Golf Simulators) divides the "Bounce + Roll" phase into  separate Bounce and Roll phases, since it's different math for bounce and roll. Other companies (I believe OptimalFlight falls in this category) lump Bounce and Roll together and estimate a total Bounce + Roll distance based on a subset of the bounce conditions.


Last modified  Aug 20, 2007



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