Let's take a look at why that should be.
The pictures are take from a web article on Golf
Ball Aerodynamics,
by Steve Aoyama of Titleist. I won't go into the aerodynamics here, but
there's plenty of good articles on the Internet, starting with this
one. For more, just search on [golf ball aerodynamics];
it will turn up pages of them.
The first picture shows air flowing past a non-spinning ball.
The air flows to the right, but that is the same aerodynamically as the
ball moving to the left through the air. Think of it as a picture of
the moving ball, with the camera moving along with the ball. A few ways
to look at
this:
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Now look at the second picture. This time, the ball is spinning
clockwise in the left-to-right flow of air, corresponding to backspin.
The effect of the spin is to deflect the air downward as it streams
past the ball. So, in addition to disturbing the airflow, the ball is
pressing the air down.What would Newton have to say about this? "Equal and opposite reaction." The ball exerts a force on the air to push it down. The reaction is an equal force that the air applies to the ball, pushing it up. This force, shown as a red arrow in the picture, is called "lift". The lift force has a magnitude and a direction.
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The
result is a collection of forces as the ball moves through the air. The
ball's motion is described by its speed, direction, and spin at any
point along its path. The forces are:
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The
spin plane doesn't have to be straight up and down. In this picture,
the
spin plane is inclined a little to the left, so the lift force (black
arrow) is also inclined to the left. Therefore, it has components (gray
arrows) upward and leftward. Yes, lift still produces an upward force.
But it also has a force to the left. This will be a centripetal force,
which will curve the flight of the ball to the left... a hook for a
right-handed golfer.So the spin on the ball is a combination of mostly backspin but some sidespin as well, and that means that the resulting lift force is a combination of upwards force keeping the ball in the air and hook or slice force curving the ball left or right. |
During
the time that the ball is climbing, the path of the ball is tilted
upward. Since the lift force has to be perpendicular to the path of the
ball, it is tilted "backward". That is, the lift has an upward
component keeping the ball in the air, and a backward component
decelerating the ball from it's progress down the fairway. So the ball
slows down during its climb, not just from drag but also due to the
backward tilt of the lift. |
![]() Here are some trajectories for a pretty big hitter. With a good driver swing, he gets a 165mph ball speed (that comes from good impact at 110mph clubhead speed) and a 10° launch angle. Let's see what happens as we vary the spin of the ball.
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The ball
designer can adjust the lift and drag
of the ball, just by playing with the dimples on the ball's surface.
Changing the area, depth, and pattern of the dimples can change the
lift-to-drag ratio by a ratio of 3 to 1. The graph below shows
trajectories
for the same launch conditions, but varying the lift-to-drag ratio over
a much wider range than you could accomplish with dimple pattern alone.![]() For a golfer with 110mph of clubhead speed who has a 10° driver, a little extra lift is not a bad thing. True, a bit of ballooning is visibly evident on the graph as the lift increases. But, until the lift gets to more than 1.4 times what is "normal" for a median-lift ball, the result is more carry distance. Only when lift exceeds about 1.5 times normal do we see ballooning hurt rather than help. But how universal is this effect? Is the optimum lift always 1.5 time greater than normal? We have to take it with a few grains of salt. For instance:
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| Now we know that the price of ballooning
changes with clubhead speed. Let's look at this a little more closely,
since it is so important to clubfitting -- especially drivers. Today,
the state-of-the-art
method of fitting drivers is with launch monitors, and the thing the
launch monitors look at are, of course, the launch conditions: ball
speed, launch angle, and spin. How do these relate, when the objective
is maximum carry distance? Engineers and mathematicians would call this the "launch space". It is a graph that starts with the launch parameters and plots the carry distance. That's a four-dimensional space (ball speed, launch angle, spin, and distance), which is hard to show on a two-dimensional page. But let's see if we can find some useful ways to visualize it. Here's
how carry distance varies with spin for several representative ball
speeds.
For each speed we used a good launch angle for that speed and just
varied the spin. Points to note:
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![]() Now let's look at the other side of the picture: launch angle. Here are the corresponding plots, using a good spin for each speed and plotting distance against launch angle.
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Now
we've seen how distance varies with spin, and how it varies with launch
angle. But it's very instructive to see how distance varies with both
at the same time. Let's add a dimension to what we're looking at.
Here's a chart that shows more of the launch space --
distance vs both spin and launch angle for a ball
speed of 124mph.
(That corresponds to a well-struck ball off a driver whose head speed
is 85mph, comparable to a typical male golfer.)
Because it is difficult to make much sense of a table of numbers, I have color-coded it to give it some contour -- so the colors are the third dimension. The colors go from hot (red) at the maximum distance of 201 yards to cool (blue) for all distances under 194 yards. While the location of the peak is pretty clear, the shape of the space is interesting. The
peak appears to be on a "ridge" of good yardage that runs from upper
left (low launch, high spin) to lower right (high launch, low spin).The smaller, annotated picture at the right shows where the ridge is. Distance falls off rapidly on either side of the ridge. At the lower left -- low launch and low spin -- distance is lost because there isn't enough aerodynamic lift to keep the ball in the air. At the upper right -- high launch and high spin -- ballooning kills the distance. But moving along the ridge, you can change launch angle and spin by pretty large amounts with fairly little loss of distance. "Moving along the ridge" means you have to change both angle and spin so you stay on the ridge. Let's see what happens if you just change one or the other. Suppose you had a driver that launched the ball at 124mph (this whole table assumes a ball speed of 124mph), with a 14º launch angle and a 4000rpm spin. The resulting distance is 199 yards. The peak distance of 201 yards lives at 20º and 2500rpm.
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This
is very significant in the fitting of drivers. Here is a table showing
a "family" of drivers. The design is very simple: 200g clubhead, a COR
of 0.83 (the maximum allowed by the USGA), nothing fancy about the
weight distribution, etc. Each row of the table shows a different loft;
that is all that is varied from one driver to another in the "family".
(Actually, it is effective loft at impact, a number which includes the
effect of shaft bend.)What the table shows for each driver is the distance, launch angle, and spin for each driver in the family -- assuming the ball is being struck at an 85mph clubhead speed and a zero angle of attack. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Because
we have a distance, LA, and spin for each driver, we can plot the
drivers on the launch space table we just calculated. When we do this,
we see them lying along the red dotted line. A few points worth noting
here:
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