If we are going to
seriously consider the question, we have to state
the premise less vaguely. We are going to compare:
Note that I did not ask, "Is case 2 faster?" I asked for numbers. Numbers matter! If it is only a fraction of a mile-per-hour faster then, for all practical purposes, there is no difference. It makes no sense to say, "You get more distance by accelerating through the ball," if that extra distance is so small you can't even measure it reliably. However, if it is several miles-per-hour faster, that is a distance gain worth seeking. (Brief digression on this point. Much of my writing on this site is aimed at custom clubfitters and clubmakers. I have seen so many clubmakers spend a lot of time optimizing one parameter while ignoring or giving short shrift to a different parameter -- one that matters a lot more. Why? Because they know how to measure and adjust -- sometimes with great precision -- the one they spend time on. Old proverb: "When all you have is a hammer, you tend to treat everything as a nail." This article is about instruction, not clubmaking, but we are investigating a similar phenomenon -- focusing on something that makes a tiny difference, perhaps at the expense of something else that is important.) |
|
|
Simplified analysis #2 - Clubhead speedLet's try another way of looking at it. What would the clubhead speed be immediately after impact, if the clubhead had not lost any momentum from impacting the ball? Why would this matter? If the ball were not there, we have a speed before impact and another one 0.4msec after impact (i.e.- after separation). The clubhead speed that would be applied to the ball is somewhere between these two. So let's find both. Case 1: The clubhead speed coming into impact is 100mph. That is one of our original assumptions. Since Case 1 is the case of zero acceleration, the speed 0.4msec later is still 100mph. Case 2: Again, by assumption, the clubhead speed coming into impact is 100mph. We have an acceleration of 500 ft/s/s. Therefore, in the duration of impact, the change of velocity is given by the acceleration times the time the acceleration is happening: Change of velocity = 0.0004sec * 500 ft/s/s = 0.2 ft/sec = 0.14 mph Velocity 0.4msec after impact = 100 + 0.14 = 100.14mph. So, out of a clubhead speed of 100mph, the acceleration gives us a boost of only 0.14mph. That's only than a 0.14% gain, and represents an extra 15 inches of distance on the drive. Note that it is the upper bound of the gain in ball speed that you could expect; the actual distance gain will be less. It is even less than Simplified Analysis #1; this one is probably negligible even for a long drive competitor. (Not zero, true. But negligible.) |
| Clubhead: |
We've
already debunked the notion that you get more ball speed from an
accelerating clubhead. But there's another reason not to try to
accelerate the clubhead -- at least not unless you are doing it right.
The act of trying to add clubhead acceleration may itself be deleterious to
clubhead speed, if you do it in the obvious way. That seems like a non
sequitur -- it doesn't follow. But let's review where clubhead
acceleration can come from. We're doing physics here.The picture at the right shows the two ways the clubhead can still be accelerating at impact. One is good and the other not so good. Let's start out with the not-so-good one, the upper example. The wrists can be applying a torque to the handle, creating an accelerating force on the clubhead. The shaft must bend backwards to transmit the force. The reasoning is presented in my article on the right-hand hit. Most of that same article examines whether this sort of acceleration provides more clubhead speed or less. The conclusion is that, if applied with exquisite timing, strength, and hand speed, it might give a tiny bit more clubhead speed. But miss out on the timing, strength, or hand speed and it will cost far more distance than could possibly be gained by perfect application. So you don't want to accelerate the clubhead directly -- by forcing it with the hands and wrists. The lower example is a more productive way to apply clubhead acceleration through impact. The picture (which I adapted from Andrew Rice's web site) shows the proper position at impact for an iron shot, as exemplified by an impact bag drill. You want the hands leading the clubhead. This implies that the wrist cock is not completely released at impact; the green angle (which I added to Andrew's photo) shows the wrist angle at impact. If you understand how centrifugal release works ("inertial release", if you're going to be a stickler about terminology), you will recognize that this position has the clubhead still accelerating; the inertial release has not yet completed. I said this is more productive than accelerating the clubhead with wrist and hands. But why? There are a number of reasons.
|
| Body: |
The body turn involves angular
velocity and acceleration, so "accelerate through impact" might refer
to body rotation. In this category, I will lump together legs, hips,
trunk -- all the way up to the shoulders. That's because all have to be
involved to move the shoulders. The muscles of every link in that chain
must either create motion or trasmit it, up from the ground to the
shoulders. What happens if the body does not accelerate through impact? Well, once the ball is gone, anything that happens makes no difference. So, theoretically, acceleration beyond impact is not going to matter. But that's theory, and someone once pointed out to me, "The difference between theory and practice is bigger in practice than in theory." The problem with this theory is the difference between intent (or even "feel") and what the body is actually doing. This relates very directly to accelerating the body turn through impact. A real live human being cannot accelerate the body to impact and not still be accelerating through impact. A golfer thinking only of accelerating to impact is going to quit accelerating before getting near impact. You can't turn off full-body acceleration in .4 milliseconds, probably not even in 100 milliseconds. ![]() In fact, a good instructor will have the golfer exaggerate... Accelerate well beyond impact. If you have taken a lesson where your swing was video'd, and watched the video afterwards, you know this is true. You may intend to make a particular exaggerated move, you may have felt that you made the move successfully, but it is barely there (if at all) on the video. Much of good golf instruction is getting people to greatly exaggerate a correct move, because it is the only way to get the motion to happen at all. So, assuming we want angular body acceleration to continue up to impact, the swing key to be taught is to accelerate well beyond impact. |
| Hands
and Arms: |
I subscribe to golf instruction
that says that the hands are moved by the body. But that is not the
only theory of instruction out there; I have read books that say things
like, "The arms do the swinging part of the golf swing... The body does
not swing. It reacts to the swing." I may disagree with that, but it might be a productive intent and feel for some golfers.
And that makes it valid instruction for those golfers. But -- make no mistake about this -- physics says that hand and arm motion is caused by body rotation. That is actual, as opposed to intent and feel. So, if we are going to analyze the physics of the swing, the motion of the hands and arms is driven by the body rotation. For the first approximation, we do not have to analyze hands and arms separately, just the body rotation -- which we discussed above. (If we were to refine the analysis, which I won't here, we would next account for the left arm's separation from the body late in the downswing. Still nowhere near "arms motivating the swing", but at least there may be some change of the result due to the rotation of the arm not being exactly the same as the rotation of the body.) |
| The
model: Torque variation during downswing |
Clubhead
speed at impact |
Wrist
angle at impact |
Constant accelerating torque
through
the downswing, no "quit".
|
107 mph |
3º bowed |
Our best approximation to the
classic "quit" scenario:
|
99 mph |
6º cupped |
Suppose, even with "quit", we
apply the same total torque-times-milliseconds to the swing as we did
earlier to the constant-torque swing. Real
swings don't work like that, but let's see how much of the effect is
due to the total torque-seconds applied and how much to the fact that
some
torque is withdrawn late.
|
104 mph |
6º cupped |

| Uh | = Clubhead speed just before impact = 100mph = 44.7 m/s |
| Ub | = Ball speed just before impact = 0 |
| Vh | = Clubhead speed just after impact (we will compute) |
| Vb | = Ball speed just after impact (we will compute) |
| M |
= Clubhead mass = 200g = .2 Kg |
| m |
= Ball mass = 46g = .046 Kg |
| m/M |
= .046/.2 = 0.23 (Listed here because we use this ratio a lot) |
| C |
= Coefficient of restitution = .83 (max allowed by USGA/R&A) |
| Vh = | C m (Ub-Uh)
+ M Uh + m Ub M+m |
| Vb = | C M (Uh-Ub)
+ M Uh + m Ub M+m |
| Vh = | M Uh - C m Uh M+m |
=
Uh |
1 -
C m/M 1 + m/M |
| Vb = | C M Uh + M Uh M+m |
=
Uh |
1 +
C 1 + m/M |
| Vh |
=
Uh |
1
- (.83 * .23) 1 + .23 |
=
Uh * .66 |
| Vb |
=
Uh |
1 +
.83 1 + .23 |
=
Uh * 1.49 |
| F
= ma = m |
ΔV t |
| ΔV = | F t M + m |
=
|
30.5
* .0004 .200 + .046 |
=
.0496 m/s = 0.11mph |
| Clubhead speed after impact | = 66 + .11 | = 66.11 mph |
| Ball speed after impact | = 149 + .11 | = 149.11 mph |
One last
point: These calculations are
based on a constant force -- the
average force -- during contact between clubhead and ball. The blue force-vs-time
profile in the picture shows
this; during impact, the force is some constant value, and it is zero
all other times. Obviously
this is contrary to fact; the force starts small, increases as the ball
compresses, and decreases as the ball releases and leaves the clubface.
In other words, the red force-vs-time
profile is what is really happening.