Muscles and joints have their limitations as
"engineering elements" of a golf swing. The maximum ability to exert
force is an obvious limitation, and is common to a lot of engineering
components and materials. But there are some that are more unique or
less obvious. Let's look at these limitations, ways people try to
overcome them, and what can happen -- or perhaps go wrong -- when you
try.
Maximum force
This
is the obvious one -- what is the maximum load the muscle can sustain?
Put another way, what is the maximum force the muscle can exert? We
have a reference
that lists this as 9.5 Newtons per square centimeter (13.8 pounds per
square inch) of muscle cross-section. But this number is an average
over the test subjects; there was considerable variation from
individual to individual, as well as a fairly strong bias between male
and female subjects.
What can we do to increase the load capabilities of our golfing muscles?
Exercise! Specific resistance training (e.g.- weight
training for certain muscle groups) can increase the muscle size, the
cross section. Every square centimeter of muscle cross section you can
put on should increase the strength of that muscle by almost 10 Newtons.
While the number 9.5 varies with the individual, I haven't
found any references that suggest this can be changed with exercies,
conditioning, diet, or anything else. I'm not sure how well the number
is understood yet.
Here's
another
question. What if an external force pulls the muscle so that, instead
of contracting, it extends? The graph
we used earlier has the no-stress length of the muscle as Lo. I
have shaded in yellow what is going on for length>Lo,
which we have not discussed yet. There are three curves in the shaded
area.
The dashed curve, labeled "active force", is the muscle's
ability to resist the pull by pulling back, trying to contract even if
it does not succeed.
The green curve, which kicks in just beyond Lo
and is labeled "passive force", is the result of trying to stretch
muscle tissue even if it doesn't try to oppose the pull with its own
force.
The red curve is the "total force", the sum of the active
and passive forces.
At some point beyond the place that total force goes through a minimum,
the muscle assembly fails, and you get injured. It could be a pulled
muscle (really a torn muscle) or a damaged tendon, depending on which
has the lower failure load of the two.
Range of motion
A
joint provides a pivot for two bones, relative to each other. The
"range of motion" (ROM) of the joint is the range of angles allowed by
the joint. Every joint has some limit for angular motion.
For instance, consider the wrist, and specifically the information in
this
diagram. In
the plane of radial and ulnar deviation, the wrist can swivel 45°
towards ulnar deviation or 20° toward radial deviation. That's a total
angle of 65°, which is the range of motion of the wrist in deviation.
Only 65° total range of motion? Then how do we get a 90° wrist cock --
ever? Is it only
"freaks", people with huge wrist flexibility, that can manage a 90°
wrist cock? Let's look at this in a little more detail, because the
question is extremely interesting. It shows (a) how you have to look
carefully, not just accept vague generalizations, and (b) an important
fault in many people's golf swing that stems from a basic biomechanical
limitation.
Since radial and ulnar
deviation are the fundamental limits of wrist cock, let's look at how
much they limit wrist cock. The model in the video is me, and I am
measuring the angle between my left arm and a PVC pipe representing a
golf club.
The straightest the angle ever gets is in the range of 4°
to
10°.
The most acute is in the much tighter range of 79°-80°.
The
total range of wrist cock is between 80-4=76° and 79-10=69°. That is a
total range
larger than the 65° the textbook tells us. But it isn't that much larger. Perhaps my wrist
joint is more flexible than average. Or perhaps something else is at
work when I grasp a club. Let's consider what happens to the wrist when
we make a golf swing.
.
We will get into more detail
when we look at the forces and torques that make the golf swing work,
but let's see what forces and torques might do. Specifically, can they
extend the range of motion of a joint.
According to this video, they can indeed. If an external force is
applied to the "club" -- other than the force exerted by the muscles
attached to the joint -- the radial side can be extended by 9° and the
ulnar side by 13°. Bear in mind what the force my right hand is
applying to the pipe is actually doing. It is applying a torque to the
joint. The torque is the moment
of the force I am applying, acting
through a moment arm measured from the force to the pivot of the joint.
So what we are saying is that an
external torque outside those generated in the joint can extend the
range of motion of the joint. There is a limit to how much the
range can be extended. This extended range is resisted by the forces
due to muscle elongation greater than Lo,
which we talked about earlier. But at some point,
either the muscle is damaged by overload or, more likely, the joint
itself hits mechanical limits. Bones interfere with one another's
motion, or ligaments hit their limits.
When we get to the forces and torques exerted during the golf swing, we will see where kinetics external to the
joint itself can come from, and the role they play in the swing. But
here's a hint: those forces are most likely to be reaction forces,
where the club is reacting to our body's forces on it to make it move.
Forces exerted back on us by our efforts to make something move are
based on that object's inertia
(mass or moment of inertia), and are therefore related to how much
acceleration we are creating. (That is why I am not a big fan of
teaching an athletic motion like a golf swing through
slow-motion or position drills. The forces the body exerts for those
drills are completely different from what it exerts at speed. It isn't
just the size of the force; the real-life forces are often in completely different muscles.)
Before
we leave the subject of
wrist cock and range of motion, I'd like to mention a "cheat" used by
many high-hndicap golfers to increase the wrist cock. I am talking
about cupping the wrist, as shown in this video. By cupping my wrist, I
can get 20° more wrist cock than radial deviation alone will allow.
That's a lot! But it comes at a big price. The extra 20° of wrist cock
requires over 40° cup in the wrist. Every degree of cup is a degree
more open for the clubface, so a push-slice becomes possible, even
likely.
So does the opposite hold true? If I bow my wrist (thus closing the
clubface), can I also get in increased wrist cock? The video shows that
the answer is "no". There is just about no wrist cock to be gained by
bowing the wrist, not even a whole degree.
Exceeding range of motion
What happens if you exceed the ROM? Only bad things. Here are a few
examples, which have come to be familiar buzzwords:
Athletes frequently exceed the extension limits on their
knee, and sometimes other joints as well, like the elbow, neck, finger,
etc. Ever hear the term hyperextended
knee?
That is exactly what it means. And other joints can be hyperextended as
well. The damage is rarely a broken bone, but the ligaments, tendons,
and cartilage are damaged.
The knee joint is a hinge; it has only one axis of
rotation, that rotation in a fore and aft direction. The sideways range
of motion is essentially zero. If there is substantial sideways force
on the knee -- a direction it was never intended to flex -- the
ligaments holding the knee together are usually the first thing to go.
This is called a torn ACL
(anterior cruciate ligament) or MCL (medial cruciate ligament),
depending on which side of the knee the ligament is on. The knee is
particularly vulnerable to this sort of injury, because the
trauma can occur while the weight of the entire body is on the leg,
which prevents the whole leg from moving sideways to cushion the impact.
A dislocated shoulder
is a description of a bone pulled out of the shoulder joint. It could
occur from just a pull, but it would have to be a very large pulling
force. More likely is that the range of motion of the shoulder joint is
exceeded
and the force continues in that direction. The bone acts as a lever,
which greatly multiplies the force pulling the bone out of the joint.
As the diagram shows, the point where the blue bone interferes with the
green bone becomes a fulcrum for the lever. The lever arm for the
external force is long, typically the distance from the shoulder to the
elbow or perhaps even to the hand. The lever arm for the force pulling
the ball out of the socket is very short, probably not more than an
inch. The result is that the pulling force is much greater than the
applied external force, and dislocation is the result.
Dislocations can occur in other joints, but the shoulder is the most
common dislocation.
Force-velocity curve
The simplest statement of this limitation is, "If you have to exert a
force at speed, then the higher the speed the less force you can
exert."
Let's start with a YouTube video, which is a really good introduction
to the concept.
<
This
is a pretty good introduction, but let's look a little more closely at
the curve itself. Most of the presentations I found online, including
the one where I got this graph, show the curve approaching zero as
velocity increases, but
never quite reaching zero -- and certainly never passing it. In the
other direction, the curve never quite reaches zero velocity, implying
that we could exert infinite force if we do it slowly enough. The curve
is clearly not an accurate representation of the variation of force
with speed. Consider:
For
any way we can exert a force (or, for that matter, a torque), there is
a velocity beyond which we not only can't exert a force but we can't
even keep up with whatever we are trying to exert a force on.
Even the slowest application of force has a limit to how
much force we can apply.
For
instance, consider riding a bicycle. If you get to a downhill, the bike
will pick up speed, and it may be all you can manage to keep up with
the pedals; surely you are not exerting much force. In fact, you will
get to a speed where you can't even keep up with the pedals because the
bike wheels are turning too fast. (In order to experience this, you may
have to do the experiment with the bike in a lower gear; the highest
gearing ratios are designed so you can keep up with the pedals even at
very high speeds.) So there is indeed a speed at which you can't add
any
force to the pedals.
But
wait!
It's even worse. Suppose you were on a track bike and your
feet were in toe clips that bound them to the pedals. Track bikes do
not have freewheels; you can't just leave your feet still and coast.
Your feet -- which we said were bound to the pedals -- had to move at
the speed of the pedals. Well, if you can't keep up with the pedals to
exert force, that means that the pedals are pulling you along. At that point on
the force-speed curve, your feet are being dragged along for the ride.
The bike pedals are exerting a force on you.
Another way of saying that is, you are exerting a negative force on the
pedals. Here is a force-velocity curve that reflects the reality that,
above some speed, the force you exert is negative because you can't
keep up with the velocity.
There are similar relationships between torque and
the angular velocity of the objecty you are trying to twist. That is
called a "torque-velocity curve", but it is hard to search for; almost
all your results will relate to electric motors, not muscles and joints
of the human body.
This limitation, the torque-velocity curve going negative, was the
subject of one of the more exciting disputes in the golf biomechanics
world around 2015. We will see it later, but if
you can't wait
I have written a long article
about it.
If you are interested in details of force-velocity curves, their
history and their actual (empirically determined) shapes, here is a reference paper on the subject.
Antagonistic muscle pairs
The
very nature of how joints work requires two opposing muscles to move
the joint backwards and forwards. For instance, let's get back to the
elbow joint. We know it is a hinge with only one axis. But there are
two muscles that move it, the triceps for extension and the biceps for
flexion. Biologists refer to pairs like this as "agonist" and
"antagonist" muscles. For instance, to extend the arm at the elbow, the
triceps contracts; it is the agonist muscle. The biceps is the
antagonist for this motion. (If we wanted to flex the arm, the roles of
the two muscles would be interchanged.)
Why is the inactive muscle called an antagonist? Because it is not
really inactive. It is doing some contraction in opposition to the
active agonist muscle. It takes care and training to remove any trace
of antagonist tendency from the supposedly slack muscle.
Try this.
Sit in front of a desk; the elbow will be roughly at
desktop height.
Place your left hand flat on the desk. Your forearm should
be approximately level, and the elbow at a right angle.
Relax the left arm and feel both the biceps and triceps
muscles with your right hand. Both muscles should be soft. If they are
not, make sure the arm is completely relaxed.
With your right hand on the triceps so you can feel the
muscle, push down hard on the desktop. The push should come from the
elbow. Feel how the muscle goes from soft to hard and enlarged. That is
because the triceps is exerting a force intended to extend the elbow
joint. It cannot actually extend because the desktop is preventing it,
but the triceps is contracting hard trying to make extension happen.
Repeat, but feeling the biceps with your right hand. Again,
be sure both muscles are completely relaxed and soft before you apply
the force. Now push down on the desktop with your left arm. Notice that
the biceps hardens just a bit. It hardens much less than the triceps,
but it is still exerting some force. It is the antagonist to the triceps, which is
exerting the main force.
This means that, in order to exert a certain torque at a joint, the
agonist muscle has to exert more contraction force, in order for the
net force
(agonist minus antagonist) to get to that torque.
Why should antagonist muscles have any effect at all when the agonist
muscles contract? They can stabilize the joint, holding the bones
together. They regulate quick motion, keeping a check on a limb that
might be damaged (e.g.- hyperextension) if the full force of the
agonist is not checked.
I have not been able to find a reference saying how large the
antagonist force is as a fraction of the agonist force. I'm sure that
is because it varies, not only from antagonistic pair to pair, but
other things like the speed of the motion and any training that the
person may have done.
What can we do about the limitations?
Is there some way to eliminate or at least minimize some of these
limitations? Yes, and it has to do with training. We can't elminate
them entirely, but we can extend our performance if we exercise away
some of the limits.
The maximum
force
you can exert on a load can be increased by strength training. Proper
training combined with nutrition can increase the cross-sectional area
of the muscles. I have not found a reference that says that you can
also
train up the nominal 9.5N/cm2, the nominal strength of
muscle tissue. But that number varies considerably from person to
person, so perhaps it is something that can be trained. (Or maybe it is
just genetic. Nature or nurture? Don't know.)
The range
of motion can be increased by stretching. Flexibility exercise
is the essence of ROM training.
The
force-velocity
curve
is interesting. Here's a graph of a linear force-velocity curve with
two different types of training, strength training and speed training.
If you do strength training, you can increase the force you
can exert right up to the maximum at zero velocity. But you don't get
any benefit with maximum velocity.
If you do speed training, you can increase the velocity for
every force, including the maximum velocity before the force goes
negative. The curve shows no gain in maximum force; but, knowing what
speed training looks like, I suspect you'll also get some static
strength
benefit from it as well.
A similar graph is available from quite a few sites (here's one)
with the unrealistic inverse curve. I think the linear graph is easier
to understand visually, which is why I am presenting it that way.
Moreover, I'm not sure I believe the cited curve, which shows training
introducing a loss of strength
for middle velocities.
The antagonistic
behavior of antagonist muscles,
I once read, can be trained away. I can't find any reference to that,
and I'm not sure how wise an idea that is anyway, given its function of
stabilizing the joints. It may give slightly increased performance at
the expense of increased risk of injury.
But a better way to deal with it is to train both sides of the
antagonistic pair with "antagonist superset" exercises. (Just look it
up; there is a lot of information on the subject.) It consists of
back-to-back sets, called "supersets", of exercises for antagonistic
pairs. No rest between the back-to-back sets; you rest between
supersets. Advantages of doing this include:
Effective strength training.
Time-efficient strength training; you don't have a rest for
every set, but rather for every two sets.
"Structural integrity", as one video calls it. The
antagonistic balance is maintained, which reduces chance of injury.
Does this minimize the effect on performance of antagonist muscles? In
a way it does, but not really. What it does is make the agonist muscle
stronger, so it can do a better job of overcoming a mostly relaxed
antagonist. If you look at percentage of (a) antagonist activation and
(b) increase in strength of both, the math works out to unambiguously
better performance.
Last
modified -- Apr 3, 2023
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