

ΔL = L2 - L1The angle ΔL as a proportion of 360° is the same as ΔH as a proportion of the circumference 2πR, or:
Solving the proportion for R, we get:
ΔL
360°= ΔH
2πR
So the steps are:
R = 360
2πΔH
ΔL= 57.3 ΔH
ΔL
| What it finds | Formula | Where or how we got it |
|||
| Ball speed Vb (mph) |
= 0.813 Vc (1+e) cos (L) |
Golf
physics tutorial |
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| Backspin from loft so (rpm) | 160 Vc sin (L) | Golf
physics tutorial |
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| Launch angle a (degrees) | L (0.96 - .0071 L) | Golf
physics tutorial |
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| Torque moment arm y (inches) | H - D sin a | This
article, vertical gear effect |
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| Correction to reduce ball speed due to clubhead rotation (mph) |
|
This is half the backward velocity of the face at release. See appendix |
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| Correction to increase launch angle due to clubhead rotation (degrees) |
|
This is half the rotation during impact. See appendix |
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| Gear effect topspin s (rpm) | 25 Vb y | Basic
vertical gear effect spin |
| Inputs | Computed intermediate results | Backspin | Outputs | |||||||||
| H | Loft | Ball speed | Launch angle | y | Correct'd
ball speed |
Correct'd
launch angle |
Due
to loft |
Due to gear effect |
Net | Carry Distance (TWD) | Angle
of Descent (TWD) |
Roll radius R |
| -0.8 | 4.7 | 152.2 | 4.4 | -0.90 | 148.3 | 2.9 | 1346 | 3331 | 4677 | 213.9 | 31.9 | --- |
| -0.6 | 5.8 | 152.0 | 5.3 | -0.72 | 149.4 | 4.2 | 1660 | 2692 | 4353 | 221.7 | 31.8 | 10.4 |
| -0.4 | 7.2 | 151.6 | 6.5 | -0.55 | 150.1 | 5.7 | 2059 | 2057 | 4117 | 228.5 | 34.0 | 8.2 |
| -0.2 | 8.4 | 151.2 | 7.6 | -0.37 | 150.5 | 7.0 | 2400 | 1396 | 3797 | 233.9 | 34.2 | 9.6 |
| 0 | 9.6 | 150.7 | 8.6 | -0.19 | 150.5 | 8.3 | 2740 | 728 | 3469 | 237.9 | 34.1 | 9.6 |
| 0.2 | 11.4 | 149.8 | 10.0 | -0.03 | 149.8 | 10.0 | 3247 | 99 | 3347 | 241.0 | 35.4 | 6.4 |
| 0.4 | 12.8 | 149.0 | 11.1 | 0.15 | 148.9 | 11.4 | 3640 | -553 | 3087 | 242.6 | 36.8 | 8.8 |
| 0.6 | 14.3 | 148.1 | 12.3 | 0.32 | 147.6 | 12.8 | 4058 | -1192 | 2867 | 242.8 | 37.4 | 7.6 |
| 0.8 | 16 | 146.9 | 13.6 | 0.50 | 145.7 | 14.3 | 4529 | -1803 | 2726 | 242 | 38.6 | 6.7 |
![]() Figure 5-3
|
This
time, instead of finding the loft (L)
at each face height (H), we will
assume a roll radius (R) and
compute the distance at each face height. The loft at each height is
easy enough to compute, knowing the roll radius. Remember the equation
we used earlier:R = 57.3 ΔH / ΔLIf we choose some base Ho and Lo for the clubhead, we can find the loft at any face height by solving that equation. We will continue to use a clubhead speed of 102.7mph, giving a center-hit ball speed of 150mph. From our previous work, we know that the maximum carry distance occurs at about H=½" or perhaps a fraction higher, and the best loft at H=½" is 13.6°. Let is use these as Ho and Lo. That way, we have the same maximum distance no matter what the roll radius. ![]() Figure 5-4: Ball speed = 150mph
This tells us that roll matters! It is a good thing. It "makes the sweet spot bigger". A flat face is way too sensitive to the height at which the ball is struck. Yes, it may preserve a nice-looking trajectory; a low strike will not produce a hot worm-burner. But, given the extra backspin due to gear effect with a low strike, the worm-burner needs that spin and will give more distance -- and the "nice trajectory" from the flat face will balloon and fall short. But is an 8" roll radius really best? It may well be. Then again, we don't see that much curvature on the clubheads that are being sold. Perhaps the gear effect model may be a little off. The physics is definitely sound, but our estimate of things like vertical moment of inertia may be a little off. Certainly not by an order of magnitude. Most likely not even by a factor of two. But it might be off enough so that the ideal radius is more like 10" or even 12". I would be surprised if it is off by more than that. And anything approaching a flat face has got to be wrong. You might ask about another possible source of error in our conclusion. TrajectoWare Drive, the software that computed the distance, loses accuracy at higher spin rates. Is that an issue here? No, it is not. Spin rates high enough to give inaccurate distances did show up, but only for distances under 230 yards, lower than the bottom of the graph. None of the data shown on the graph is affected by TrajectoWare Drive error. |
| Is 8" -- or, for that matter, is any roll radius -- the best for all golfers? We haven't addressed that issue at all so far. Let's test the one-size-fits-all assertion by trying higher and lower clubhead speeds and seeing how the ideal roll varies. So far, we have assumed in every case that the golfer has a 102.7mph clubhead speed, generating a ball speed of 150mph. Now we'll try ball speeds of 180mph and 120mph. |
![]() Figure 5-5: Ball speed = 180mph First we'll try a higher clubhead speed. Figure 5-5 is based on a clubhead speed of 122.5mph, which gives a maximum ball speed of 180mph. This would be a pretty big hitter on the PGA Tour, but not the top ten and definitely not a long drive competitor. For this clubhead speed, the best distance occurs at H=0.6" and a loft at that height of 12.5°. The 8" roll radius is still the best. Looking at the second best, this time it is the 6" roll. (At 150mph it was the 10" roll.) So perhaps the ideal roll is a little more curved for higher ball speeds -- a bit above 8" at 150mph and a bit below at 180mph. But it is not a very big difference, considering that 20mph is a huge difference in clubhead speed, and 30mph a huge difference in ball speed. |
![]() Figure 5-6: Ball speed = 120mph How about lower ball speeds? Let's try a clubhead speed of 83mph, giving a ball speed of 120mph. All the drivers modeled had a 17.2° loft at a point 0.6" above the center of the face. We see the result in Figure 5-6. This time, the 8" roll shares top billing with the 10" roll, suggesting that perhaps a 9" roll might even be a little better. Still, that is not all that different from the higher clubhead speeds. |